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AR (Augmented Reality) Game

Abstract

AR (Augmented Reality) Game is a Python project that uses computer vision to create interactive augmented reality experiences. The application features object tracking, game logic, and a CLI interface, demonstrating best practices in AR development and computer vision.

Prerequisites

  • Python 3.8 or above
  • A code editor or IDE
  • Basic understanding of computer vision and AR
  • Required libraries: opencv-pythonopencv-python, numpynumpy

Before you Start

Install Python and the required libraries:

Install dependencies
pip install opencv-python numpy
Install dependencies
pip install opencv-python numpy

Getting Started

Create a Project

  1. Create a folder named ar-augmented-reality-gamear-augmented-reality-game.
  2. Open the folder in your code editor or IDE.
  3. Create a file named ar_augmented_reality_game.pyar_augmented_reality_game.py.
  4. Copy the code below into your file.

Write the Code

⚙️ AR (Augmented Reality) Game
AR (Augmented Reality) Game
"""
AR (Augmented Reality) Game
 
Features:
- Marker detection
- Interactive gameplay
- Modular design
- GUI (OpenCV)
- Error handling
"""
import cv2
import numpy as np
import sys
import random
 
class ARGame:
    def __init__(self):
        self.marker_color = (0,255,0)
        self.score = 0
    def detect_marker(self, frame):
        hsv = cv2.cvtColor(frame, cv2.COLOR_BGR2HSV)
        lower = np.array([40, 40, 40])
        upper = np.array([80, 255, 255])
        mask = cv2.inRange(hsv, lower, upper)
        cnts, _ = cv2.findContours(mask, cv2.RETR_EXTERNAL, cv2.CHAIN_APPROX_SIMPLE)
        if cnts:
            c = max(cnts, key=cv2.contourArea)
            x, y, w, h = cv2.boundingRect(c)
            return (x, y, w, h)
        return None
    def play(self):
        cap = cv2.VideoCapture(0)
        while True:
            ret, frame = cap.read()
            if not ret:
                break
            marker = self.detect_marker(frame)
            if marker:
                x, y, w, h = marker
                cv2.rectangle(frame, (x, y), (x+w, y+h), self.marker_color, 2)
                self.score += 1
                cv2.putText(frame, f"Score: {self.score}", (10,30), cv2.FONT_HERSHEY_SIMPLEX, 1, (255,0,0), 2)
            cv2.imshow('AR Game', frame)
            if cv2.waitKey(1) & 0xFF == ord('q'):
                break
        cap.release()
        cv2.destroyAllWindows()
 
if __name__ == "__main__":
    try:
        game = ARGame()
        game.play()
    except Exception as e:
        print(f"Error: {e}")
        sys.exit(1)
 
AR (Augmented Reality) Game
"""
AR (Augmented Reality) Game
 
Features:
- Marker detection
- Interactive gameplay
- Modular design
- GUI (OpenCV)
- Error handling
"""
import cv2
import numpy as np
import sys
import random
 
class ARGame:
    def __init__(self):
        self.marker_color = (0,255,0)
        self.score = 0
    def detect_marker(self, frame):
        hsv = cv2.cvtColor(frame, cv2.COLOR_BGR2HSV)
        lower = np.array([40, 40, 40])
        upper = np.array([80, 255, 255])
        mask = cv2.inRange(hsv, lower, upper)
        cnts, _ = cv2.findContours(mask, cv2.RETR_EXTERNAL, cv2.CHAIN_APPROX_SIMPLE)
        if cnts:
            c = max(cnts, key=cv2.contourArea)
            x, y, w, h = cv2.boundingRect(c)
            return (x, y, w, h)
        return None
    def play(self):
        cap = cv2.VideoCapture(0)
        while True:
            ret, frame = cap.read()
            if not ret:
                break
            marker = self.detect_marker(frame)
            if marker:
                x, y, w, h = marker
                cv2.rectangle(frame, (x, y), (x+w, y+h), self.marker_color, 2)
                self.score += 1
                cv2.putText(frame, f"Score: {self.score}", (10,30), cv2.FONT_HERSHEY_SIMPLEX, 1, (255,0,0), 2)
            cv2.imshow('AR Game', frame)
            if cv2.waitKey(1) & 0xFF == ord('q'):
                break
        cap.release()
        cv2.destroyAllWindows()
 
if __name__ == "__main__":
    try:
        game = ARGame()
        game.play()
    except Exception as e:
        print(f"Error: {e}")
        sys.exit(1)
 

Example Usage

Run AR game
python ar_augmented_reality_game.py
Run AR game
python ar_augmented_reality_game.py

Explanation

Key Features

  • Object Tracking: Uses computer vision for AR interaction.
  • Game Logic: Implements interactive AR gameplay.
  • Error Handling: Validates inputs and manages exceptions.
  • CLI Interface: Interactive command-line usage.

Code Breakdown

  1. Import Libraries and Setup AR
ar_augmented_reality_game.py
import cv2
import numpy as np
ar_augmented_reality_game.py
import cv2
import numpy as np
  1. Object Tracking Function
ar_augmented_reality_game.py
def track_object():
    cap = cv2.VideoCapture(0)
    while True:
        ret, frame = cap.read()
        if not ret:
            break
        # Object tracking logic here
        cv2.imshow('AR Game', frame)
        if cv2.waitKey(1) & 0xFF == ord('q'):
            break
    cap.release()
    cv2.destroyAllWindows()
ar_augmented_reality_game.py
def track_object():
    cap = cv2.VideoCapture(0)
    while True:
        ret, frame = cap.read()
        if not ret:
            break
        # Object tracking logic here
        cv2.imshow('AR Game', frame)
        if cv2.waitKey(1) & 0xFF == ord('q'):
            break
    cap.release()
    cv2.destroyAllWindows()
  1. CLI Interface and Error Handling
ar_augmented_reality_game.py
def main():
    print("AR (Augmented Reality) Game")
    while True:
        cmd = input('> ')
        if cmd == 'play':
            track_object()
        elif cmd == 'exit':
            break
        else:
            print("Unknown command. Type 'play' or 'exit'.")
 
if __name__ == "__main__":
    main()
ar_augmented_reality_game.py
def main():
    print("AR (Augmented Reality) Game")
    while True:
        cmd = input('> ')
        if cmd == 'play':
            track_object()
        elif cmd == 'exit':
            break
        else:
            print("Unknown command. Type 'play' or 'exit'.")
 
if __name__ == "__main__":
    main()

Features

  • AR Game Development: Interactive augmented reality gameplay
  • Object Tracking: Uses computer vision for AR
  • Error Handling: Manages invalid inputs and exceptions
  • Production-Ready: Scalable and maintainable code

Next Steps

Enhance the project by:

  • Supporting more AR interactions
  • Creating a GUI with Tkinter or a web app with Flask
  • Adding game levels and scoring
  • Unit testing for reliability

Educational Value

This project teaches:

  • AR Development: Object tracking and game logic
  • Software Design: Modular, maintainable code
  • Error Handling: Writing robust Python code

Real-World Applications

  • AR Games
  • Educational Tools
  • Interactive Media

Conclusion

AR (Augmented Reality) Game demonstrates how to build a scalable and interactive AR game using Python. With modular design and extensibility, this project can be adapted for real-world applications in gaming, education, and more. For more advanced projects, visit Python Central Hub.

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